Loadouts

Grave/Digger Perks

Reference the current Grave/Digger perk roster, Medal price, class interactions, and a role-first selection method.

Perks adjust a loadout, but they do not replace class responsibility or objective play. Choose one whose current description fixes a specific weakness you expect to face, and verify restrictions before spending a Medal.

Every weapon, perk, and modification spends part of a limited loadout budget. Handling, ammunition, cramped tunnels, class tools, and the current objective matter more than a universal damage ranking.

What the current documentation establishes

Developer documentation and the live Roblox listing were checked on 2026-09-01. The points below distinguish documented behavior from a suggested player response. Read exact figures as a dated reference, not a promise that future servers will retain the same balance.

  • Current roster. The checked perk card lists Greyhound, Hippocratic, Apparition, Butcher, Chemist, Tunnel-rat, Ambidextrous, Leatherneck, Marksman, Snake Eyes, Devil Dog, Veteran, Black Hand, and Survivalist.
  • Documented price. The current official card prices each listed perk at one Medal. Cost and availability are progression values that can change.
  • Survivalist. Survivalist adds inventory capacity under the documented system and has a notable interaction with Soldat, which can permit two-primary combinations.
  • Apparition interaction. Officer’s shot-marking documentation lists Apparition as immune. Confirm both descriptions if either the class or perk is rebalanced.
  • Tunnel-rat interaction. Jaeger documentation discusses detection of Tunnel-rat users and a Geist exception. Treat exact detection rules as linked class-and-perk behavior.
  • Shock Troopers. The official elite documentation says Shock Trooper conversions disable the ordinary perk effect, so do not build an elite plan around a perk bonus.
  • Class-specific behavior. Lancer and other specialist kits can have unusual perk interactions or forced equipment. Read the live description for the selected class before purchase.
  • No tier list shortcut. The best perk depends on weapon handling, terrain, class responsibility, mode, and squad coverage. A ranking without those inputs hides the decision that matters.

A practical way to use this information

Use this sequence when grave/digger perks matters in a live round. It starts with information the interface can confirm and leaves version-sensitive experiments until they are safe.

  1. Confirm current roster. The checked perk card lists Greyhound, Hippocratic, Apparition, Butcher, Chemist, Tunnel-rat, Ambidextrous, Leatherneck, Marksman, Snake Eyes, Devil Dog, Veteran, Black Hand, and Survivalist. Locate the corresponding live prompt, objective state, class description, item panel, or environment clue before committing the grave/digger perks plan. Player action: State what the current server confirms about current roster.
  2. Connect documented price to survivalist. The current official card prices each listed perk at one Medal. Cost and availability are progression values that can change. Then account for this related rule: Survivalist adds inventory capacity under the documented system and has a notable interaction with Soldat, which can permit two-primary combinations. The useful plan must satisfy both conditions rather than optimizing one while ignoring the other. Player action: Change one choice if the two documented conditions conflict in the current round.
  3. Test apparition interaction safely. Officer’s shot-marking documentation lists Apparition as immune. Confirm both descriptions if either the class or perk is rebalanced. Reproduce that behavior with one controlled input, position, purchase, or objective action while keeping the other variables stable. Player action: Use the result to confirm or revise the working rule for apparition interaction.
  4. Build around tunnel-rat interaction. Jaeger documentation discusses detection of Tunnel-rat users and a Geist exception. Treat exact detection rules as linked class-and-perk behavior. Tell nearby teammates which route, resource, target, or timing this changes so their actions support the same decision. Player action: Do not assume the squad knows how tunnel-rat interaction changes the plan.
  5. Review class-specific behavior and no tier list shortcut. Lancer and other specialist kits can have unusual perk interactions or forced equipment. Read the live description for the selected class before purchase. Compare the round result with the final caution: The best perk depends on weapon handling, terrain, class responsibility, mode, and squad coverage. A ranking without those inputs hides the decision that matters. Preserve observations confirmed by the live server and discard the parts it contradicted. Player action: Attach changing values to the checked date instead of presenting them as permanent.

Decisions that change the plan

There is no single correct choice for every lobby. Use these decision points to adapt the documented grave/digger perks rules to the round in front of you.

  • Current roster or Documented price. The checked perk card lists Greyhound, Hippocratic, Apparition, Butcher, Chemist, Tunnel-rat, Ambidextrous, Leatherneck, Marksman, Snake Eyes, Devil Dog, Veteran, Black Hand, and Survivalist. Compare that with documented price: The current official card prices each listed perk at one Medal. Cost and availability are progression values that can change. Prioritize the condition tied most directly to the active objective and preserve a fallback for the other.
  • Survivalist changes the setup. Survivalist adds inventory capacity under the documented system and has a notable interaction with Soldat, which can permit two-primary combinations. If that condition is absent, unavailable, or already covered by a teammate, redirect the grave/digger perks plan toward apparition interaction instead.
  • Tunnel-rat interaction changes the timing. Jaeger documentation discusses detection of Tunnel-rat users and a Geist exception. Treat exact detection rules as linked class-and-perk behavior. Delay the action when the squad cannot exploit the resulting opening, resource, information, or position.
  • Shock Troopers sets the limit. The official elite documentation says Shock Trooper conversions disable the ordinary perk effect, so do not build an elite plan around a perk bonus. Keep no tier list shortcut in view as well: The best perk depends on weapon handling, terrain, class responsibility, mode, and squad coverage. A ranking without those inputs hides the decision that matters. This boundary is more reliable than a context-free best choice.

Common mistakes and safer corrections

Most avoidable failures come from applying a real rule in the wrong context or treating a dated number as timeless. These corrections keep the page useful without hiding uncertainty.

  • Ignoring documented price. The current official card prices each listed perk at one Medal. Cost and availability are progression values that can change. Correct the mistake by checking that condition before attempting current roster or committing a limited resource.
  • Overgeneralizing apparition interaction. Officer’s shot-marking documentation lists Apparition as immune. Confirm both descriptions if either the class or perk is rebalanced. Correct this by naming the mode, map, class, item, target, and server state in which the behavior was actually observed.
  • Forgetting shock troopers. The official elite documentation says Shock Trooper conversions disable the ordinary perk effect, so do not build an elite plan around a perk bonus. Correct this by assigning a teammate, route, fallback, or verification check to cover the limitation before contact.
  • Freezing no tier list shortcut in time. The best perk depends on weapon handling, terrain, class responsibility, mode, and squad coverage. A ranking without those inputs hides the decision that matters. Correct this by comparing the checked developer card with the current interface and labelling any unconfirmed edge case as an observation.

How to verify the current server

Developer documentation and the live Roblox listing were checked on 2026-09-01. To verify Grave/Digger Perks, join through the official Roblox page and first locate evidence for current roster, apparition interaction, and no tier list shortcut. Compare the visible objective, menu, item description, prompt, or map geometry with the relevant developer Trello card. When they differ, preserve what the current server displays and keep the older value as dated history. If neither source confirms the edge case, change one variable in a controlled match test and label the result as an observation rather than a permanent rule.

Current-documentation note: Checked 2026-09-01. Exact balance, timers, availability, map rotation, inputs, and unlock thresholds can change. Confirm the current server UI before spending Medals or relying on a numeric breakpoint.

Continue from here

Use the related pages to turn this focused answer into a complete round plan. Each link stays inside the same source-language guide and addresses a different decision layer.

  • Medals. Understand the currency sources and other purchases competing for the same resource.
  • Class index. Check role restrictions and specialist interactions.
  • Loadout guide. Choose a perk after the core weapon and responsibility are clear.

Sources checked

Continue with another focused Grave/Digger guide.

Loadouts

Grave/Digger Loadout Guide

Build a Grave/Digger loadout step by step from class responsibility, weight, weapon range, perk, modification, and objective.

Loadouts

Grave/Digger Weapon Modifications

Use Grave/Digger weapon modifications through owned base weapons, loadout toggles, and currently documented compound pickups.

Loadouts

Grave/Digger Weapons

Reference the documented Grave/Digger primary and secondary weapons, weight rules, firearm inputs, and practical selection criteria.