Medals are the documented progression currency. Earn them through supported play, verify the current price at the point of purchase, and spend only after confirming which owned item or appearance the purchase affects.
Progress in Grave/Digger includes time-based titles, Medals, class-by-class cosmetics, weapon-specific kill skins, and an optional manual spreadsheet. These systems do not all grant combat power.
What the current documentation establishes
Developer documentation and the live Roblox listing were checked on 2026-09-01. The points below distinguish documented behavior from a suggested player response. Read exact figures as a dated reference, not a promise that future servers will retain the same balance.
- XP conversion. The current official card states that 200 XP converts to one Medal. Treat the conversion as a dated progression value.
- Weapon price. The checked documentation lists weapons at one Medal. Confirm the selected base weapon and ownership result before accepting.
- Perk price. Perks are currently listed at one Medal each. Choose from the live description rather than a context-free tier list.
- Cosmetic price. Outfit accessories are currently documented at ten Medals, making a mistaken class or appearance choice more expensive.
- Round sources. The board names round completion and Campaign outcomes such as Truce, surrender, and escape among XP sources. Exact awards may differ by result.
- Combat and treatment sources. Kills and surgery are documented XP activities, rewarding both combat and medical contribution.
- Objective and support sources. Capture and support actions are also named. Advance the mode rather than farming a low-impact action.
- Unknown and beta values. Some actions lack fixed public values, and an accessory-ticket reference is beta-only. Do not promise an earning rate the current interface does not confirm.
A practical way to use this information
Use this sequence when grave/digger medals matters in a live round. It starts with information the interface can confirm and leaves version-sensitive experiments until they are safe.
- Confirm xp conversion. The current official card states that 200 XP converts to one Medal. Treat the conversion as a dated progression value. Locate the corresponding live prompt, objective state, class description, item panel, or environment clue before committing the grave/digger medals plan. Player action: State what the current server confirms about xp conversion.
- Connect weapon price to perk price. The checked documentation lists weapons at one Medal. Confirm the selected base weapon and ownership result before accepting. Then account for this related rule: Perks are currently listed at one Medal each. Choose from the live description rather than a context-free tier list. The useful plan must satisfy both conditions rather than optimizing one while ignoring the other. Player action: Change one choice if the two documented conditions conflict in the current round.
- Test cosmetic price safely. Outfit accessories are currently documented at ten Medals, making a mistaken class or appearance choice more expensive. Reproduce that behavior with one controlled input, position, purchase, or objective action while keeping the other variables stable. Player action: Use the result to confirm or revise the working rule for cosmetic price.
- Build around round sources. The board names round completion and Campaign outcomes such as Truce, surrender, and escape among XP sources. Exact awards may differ by result. Tell nearby teammates which route, resource, target, or timing this changes so their actions support the same decision. Player action: Do not assume the squad knows how round sources changes the plan.
- Review objective and support sources and unknown and beta values. Capture and support actions are also named. Advance the mode rather than farming a low-impact action. Compare the round result with the final caution: Some actions lack fixed public values, and an accessory-ticket reference is beta-only. Do not promise an earning rate the current interface does not confirm. Preserve observations confirmed by the live server and discard the parts it contradicted. Player action: Attach changing values to the checked date instead of presenting them as permanent.
Decisions that change the plan
There is no single correct choice for every lobby. Use these decision points to adapt the documented grave/digger medals rules to the round in front of you.
- XP conversion or Weapon price. The current official card states that 200 XP converts to one Medal. Treat the conversion as a dated progression value. Compare that with weapon price: The checked documentation lists weapons at one Medal. Confirm the selected base weapon and ownership result before accepting. Prioritize the condition tied most directly to the active objective and preserve a fallback for the other.
- Perk price changes the setup. Perks are currently listed at one Medal each. Choose from the live description rather than a context-free tier list. If that condition is absent, unavailable, or already covered by a teammate, redirect the grave/digger medals plan toward cosmetic price instead.
- Round sources changes the timing. The board names round completion and Campaign outcomes such as Truce, surrender, and escape among XP sources. Exact awards may differ by result. Delay the action when the squad cannot exploit the resulting opening, resource, information, or position.
- Combat and treatment sources sets the limit. Kills and surgery are documented XP activities, rewarding both combat and medical contribution. Keep unknown and beta values in view as well: Some actions lack fixed public values, and an accessory-ticket reference is beta-only. Do not promise an earning rate the current interface does not confirm. This boundary is more reliable than a context-free best choice.
Common mistakes and safer corrections
Most avoidable failures come from applying a real rule in the wrong context or treating a dated number as timeless. These corrections keep the page useful without hiding uncertainty.
- Ignoring weapon price. The checked documentation lists weapons at one Medal. Confirm the selected base weapon and ownership result before accepting. Correct the mistake by checking that condition before attempting xp conversion or committing a limited resource.
- Overgeneralizing cosmetic price. Outfit accessories are currently documented at ten Medals, making a mistaken class or appearance choice more expensive. Correct this by naming the mode, map, class, item, target, and server state in which the behavior was actually observed.
- Forgetting combat and treatment sources. Kills and surgery are documented XP activities, rewarding both combat and medical contribution. Correct this by assigning a teammate, route, fallback, or verification check to cover the limitation before contact.
- Freezing unknown and beta values in time. Some actions lack fixed public values, and an accessory-ticket reference is beta-only. Do not promise an earning rate the current interface does not confirm. Correct this by comparing the checked developer card with the current interface and labelling any unconfirmed edge case as an observation.
How to verify the current server
Developer documentation and the live Roblox listing were checked on 2026-09-01. To verify Grave/Digger Medals, join through the official Roblox page and first locate evidence for xp conversion, cosmetic price, and unknown and beta values. Compare the visible objective, menu, item description, prompt, or map geometry with the relevant developer Trello card. When they differ, preserve what the current server displays and keep the older value as dated history. If neither source confirms the edge case, change one variable in a controlled match test and label the result as an observation rather than a permanent rule.
Current-documentation note: Checked 2026-09-01. Exact balance, timers, availability, map rotation, inputs, and unlock thresholds can change. Confirm the current server UI before spending Medals or relying on a numeric breakpoint.
Continue from here
Use the related pages to turn this focused answer into a complete round plan. Each link stays inside the same source-language guide and addresses a different decision layer.
- Progression hub. Separate time rank, currency, appearance, kills, and manual records.
- Perks. Review one current Medal purchase category.
- Updates. Check whether a documented progression rule was revised.