Weapons in Grave/Digger are part of a weight-limited kit. Pick one whose handling and range you can support on the current compound, then reserve enough capacity and squad coverage for the rest of the job.
Every weapon, perk, and modification spends part of a limited loadout budget. Handling, ammunition, cramped tunnels, class tools, and the current objective matter more than a universal damage ranking.
What the current documentation establishes
Developer documentation and the live Roblox listing were checked on 2026-09-01. The points below distinguish documented behavior from a suggested player response. Read exact figures as a dated reference, not a promise that future servers will retain the same balance.
- Documented primaries. The current weapon list names Prince, Adjudicator, Kingslayer, Okhotnik, Whisper, Crestfall, Jesse, Equine, Volk, Judgement, and Hellion as primary choices.
- Documented secondaries. The current list names Grace, Hope, Honour, Talon, Cavalry Sword, Negotiator, Knell, Union, and Auclair as secondary choices.
- Weight classes. The manual currently assigns two inventory weight to primary weapons and one to secondary weapons. Normal class capacity is limited; Soldat and Survivalist can change it.
- Basic firearm inputs. The manual documents primary click for melee, right mouse to aim and then primary click to shoot, R to reload, T to check ammunition, and Q for an alternative action.
- Aim controls. Shift steadies aim while aiming and standing still. The documented state takes time, can be broken by movement or damage, and improves accuracy except for inherent spread such as pellets.
- Camera input. F changes arms or shoulder perspective according to the manuals. Choose the view that keeps the weapon readable without exposing more of the character than needed.
- Roster caution. A named Contract entry is documented as not implemented, so it is not presented here as a current selectable weapon.
- No universal best weapon. A weapon that succeeds through a narrow door can be awkward across a long lane; ammunition, reload exposure, modification ownership, class tools, and teammates change the answer.
A practical way to use this information
Use this sequence when grave/digger weapons matters in a live round. It starts with information the interface can confirm and leaves version-sensitive experiments until they are safe.
- Confirm documented primaries. The current weapon list names Prince, Adjudicator, Kingslayer, Okhotnik, Whisper, Crestfall, Jesse, Equine, Volk, Judgement, and Hellion as primary choices. Locate the corresponding live prompt, objective state, class description, item panel, or environment clue before committing the grave/digger weapons plan. Player action: State what the current server confirms about documented primaries.
- Connect documented secondaries to weight classes. The current list names Grace, Hope, Honour, Talon, Cavalry Sword, Negotiator, Knell, Union, and Auclair as secondary choices. Then account for this related rule: The manual currently assigns two inventory weight to primary weapons and one to secondary weapons. Normal class capacity is limited; Soldat and Survivalist can change it. The useful plan must satisfy both conditions rather than optimizing one while ignoring the other. Player action: Change one choice if the two documented conditions conflict in the current round.
- Test basic firearm inputs safely. The manual documents primary click for melee, right mouse to aim and then primary click to shoot, R to reload, T to check ammunition, and Q for an alternative action. Reproduce that behavior with one controlled input, position, purchase, or objective action while keeping the other variables stable. Player action: Use the result to confirm or revise the working rule for basic firearm inputs.
- Build around aim controls. Shift steadies aim while aiming and standing still. The documented state takes time, can be broken by movement or damage, and improves accuracy except for inherent spread such as pellets. Tell nearby teammates which route, resource, target, or timing this changes so their actions support the same decision. Player action: Do not assume the squad knows how aim controls changes the plan.
- Review roster caution and no universal best weapon. A named Contract entry is documented as not implemented, so it is not presented here as a current selectable weapon. Compare the round result with the final caution: A weapon that succeeds through a narrow door can be awkward across a long lane; ammunition, reload exposure, modification ownership, class tools, and teammates change the answer. Preserve observations confirmed by the live server and discard the parts it contradicted. Player action: Attach changing values to the checked date instead of presenting them as permanent.
Decisions that change the plan
There is no single correct choice for every lobby. Use these decision points to adapt the documented grave/digger weapons rules to the round in front of you.
- Documented primaries or Documented secondaries. The current weapon list names Prince, Adjudicator, Kingslayer, Okhotnik, Whisper, Crestfall, Jesse, Equine, Volk, Judgement, and Hellion as primary choices. Compare that with documented secondaries: The current list names Grace, Hope, Honour, Talon, Cavalry Sword, Negotiator, Knell, Union, and Auclair as secondary choices. Prioritize the condition tied most directly to the active objective and preserve a fallback for the other.
- Weight classes changes the setup. The manual currently assigns two inventory weight to primary weapons and one to secondary weapons. Normal class capacity is limited; Soldat and Survivalist can change it. If that condition is absent, unavailable, or already covered by a teammate, redirect the grave/digger weapons plan toward basic firearm inputs instead.
- Aim controls changes the timing. Shift steadies aim while aiming and standing still. The documented state takes time, can be broken by movement or damage, and improves accuracy except for inherent spread such as pellets. Delay the action when the squad cannot exploit the resulting opening, resource, information, or position.
- Camera input sets the limit. F changes arms or shoulder perspective according to the manuals. Choose the view that keeps the weapon readable without exposing more of the character than needed. Keep no universal best weapon in view as well: A weapon that succeeds through a narrow door can be awkward across a long lane; ammunition, reload exposure, modification ownership, class tools, and teammates change the answer. This boundary is more reliable than a context-free best choice.
Common mistakes and safer corrections
Most avoidable failures come from applying a real rule in the wrong context or treating a dated number as timeless. These corrections keep the page useful without hiding uncertainty.
- Ignoring documented secondaries. The current list names Grace, Hope, Honour, Talon, Cavalry Sword, Negotiator, Knell, Union, and Auclair as secondary choices. Correct the mistake by checking that condition before attempting documented primaries or committing a limited resource.
- Overgeneralizing basic firearm inputs. The manual documents primary click for melee, right mouse to aim and then primary click to shoot, R to reload, T to check ammunition, and Q for an alternative action. Correct this by naming the mode, map, class, item, target, and server state in which the behavior was actually observed.
- Forgetting camera input. F changes arms or shoulder perspective according to the manuals. Choose the view that keeps the weapon readable without exposing more of the character than needed. Correct this by assigning a teammate, route, fallback, or verification check to cover the limitation before contact.
- Freezing no universal best weapon in time. A weapon that succeeds through a narrow door can be awkward across a long lane; ammunition, reload exposure, modification ownership, class tools, and teammates change the answer. Correct this by comparing the checked developer card with the current interface and labelling any unconfirmed edge case as an observation.
How to verify the current server
Developer documentation and the live Roblox listing were checked on 2026-09-01. To verify Grave/Digger Weapons, join through the official Roblox page and first locate evidence for documented primaries, basic firearm inputs, and no universal best weapon. Compare the visible objective, menu, item description, prompt, or map geometry with the relevant developer Trello card. When they differ, preserve what the current server displays and keep the older value as dated history. If neither source confirms the edge case, change one variable in a controlled match test and label the result as an observation rather than a permanent rule.
Current-documentation note: Checked 2026-09-01. Exact balance, timers, availability, map rotation, inputs, and unlock thresholds can change. Confirm the current server UI before spending Medals or relying on a numeric breakpoint.
Continue from here
Use the related pages to turn this focused answer into a complete round plan. Each link stays inside the same source-language guide and addresses a different decision layer.
- Weapon modifications. Check owned variants and documented pickup locations.
- Loadout guide. Fit a weapon into the class weight budget and squad plan.
- Controls. Review movement, aim, camera, menu, and interaction inputs.