Grave/Digger Classes

Grave/Digger Classes

Choose among Grave/Digger classes by squad role, documented passive effects, specialist tools, limitations, and current mode.

9 guides
3 start here
Classes guide hub
ProductRoblox experience Place ID 18259975825 VersionDeveloper documentation and live listing checked 2026-09-01; changing mechanics are labelled PlatformRoblox; keyboard and mouse recommended by the developer

Class choice should answer a squad problem: ammunition and handling, construction, treatment, command, tracking, melee disruption, protected movement, or a limited elite conversion. This hub routes each responsibility to a focused guide.

A class is a battlefield responsibility, not a fixed tier. Its passive features and equipment change what your squad can safely attempt in the mineable underground environment.

Choose the right starting page

Use this hub as a routing page, not as a substitute for the focused guides. Begin with the question you need to solve, then return here when the mode, map, class, or resource state changes. Developer documentation and the live Roblox listing were checked on 2026-09-01.

  • Class index. Compare the eight documented specialist roles by responsibility, passive effect, tools, and risks.
  • Soldat. Extra loadout capacity, quicker handling, ammunition support, and Survivalist interactions.
  • Rook. Explosive resistance, mining equipment, heavy pick, and construction tools.
  • Mortician. Surgery, larger ally healing, gas protection, syrettes, and stimulant support.
  • Officer. Capture weight, allied class awareness, shot marking, whistle orders, and reconnaissance.
  • Jaeger. Pox marking, mining detection, smoke, traps, and anti-flank pressure.
  • Lancer. A deliberately unusual melee kit with a lance, axes, helmet, and painkiller tradeoffs.
  • Vanguard. Suppression resistance, limited penetration protection, a shield, and a team Rally banner.
  • Shock Troopers. Mode-dependent elite conversions with high health, replacement weapons, and restricted availability.

A reliable workflow for this section

The following routine keeps grave/digger classes advice tied to the current round and avoids spending resources on an assumption that can be checked first.

  1. Start with Class index. Compare the eight documented specialist roles by responsibility, passive effect, tools, and risks. Use that answer to name the immediate grave/digger classes decision before opening another branch. Player action: Follow /classes/class-index/ and apply one recommendation.
  2. Compare Soldat. Extra loadout capacity, quicker handling, ammunition support, and Survivalist interactions. Check how it changes the first answer instead of treating both pages as unrelated reading. Player action: Use /classes/soldat/ when the current round exposes that condition.
  3. Add Rook context. Explosive resistance, mining equipment, heavy pick, and construction tools. Translate the relevant detail into one route, responsibility, resource, or fallback the squad can act on. Player action: Open /classes/rook/ before committing a limited kit or irreversible purchase.
  4. Verify missing responsibility. Look for healing, explosives, fortification, reconnaissance, point weight, tracking, protected advance, or reliable general firepower before duplicating a class. Confirm it through the live interface or environment before relying on a dated number. Player action: Change only one variable during a controlled check.
  5. Review loadout compatibility. Confirm weight, weapon ownership, perk interaction, and any class-specific item replacement in the current menu. After the round, retain confirmed observations and revisit any claim contradicted by the current server. Player action: Attach changing values to the check date and source.

Decisions that change your route

The right branch depends on information visible in the current match. These checks tell you when to remain on the chosen page and when another part of the wiki should take priority.

  • Missing responsibility comes first. Look for healing, explosives, fortification, reconnaissance, point weight, tracking, protected advance, or reliable general firepower before duplicating a class. If it is unknown, delay the high-risk grave/digger classes choice and gather that information.
  • Mode restriction changes the branch. Check whether the class or elite conversion is available in the active mode and whether its spawn condition has been met. Use the focused page or live prompt that resolves this condition before copying a route from another round.
  • Tool control changes the resource plan. Read equipment prompts for construction, surgery, traps, shields, banners, whistles, or ammunition before entering contact. Coordinate the adjustment so one player’s solution does not remove a capability the squad still needs.
  • Loadout compatibility controls confidence. Confirm weight, weapon ownership, perk interaction, and any class-specific item replacement in the current menu. Present unconfirmed edge cases as observations and keep the source date attached to changing values.

What to check during a match

Keep a short mental checklist rather than memorizing every dated value. The interface and developer documentation should answer these questions before a high-risk action.

  • Missing responsibility. Look for healing, explosives, fortification, reconnaissance, point weight, tracking, protected advance, or reliable general firepower before duplicating a class.
  • Mode restriction. Check whether the class or elite conversion is available in the active mode and whether its spawn condition has been met.
  • Tool control. Read equipment prompts for construction, surgery, traps, shields, banners, whistles, or ammunition before entering contact.
  • Loadout compatibility. Confirm weight, weapon ownership, perk interaction, and any class-specific item replacement in the current menu.

What may change between versions

Grave/Digger is actively documented and revised. These parts deserve a fresh check whenever the Roblox listing or developer board announces a version change.

  • Numbers. Health, damage, weight, ranges, ticket values, spawn timers, costs, and unlock thresholds may be rebalanced even when the named system remains.
  • Availability. Classes, kits, maps, modifiers, and interactions may be restricted, replaced, or temporarily disabled. Confirm what the current menu exposes.
  • Terrain and inputs. Map reworks and control updates can invalidate an old route or keybind. Follow current prompts and use old recordings only as historical context.

Continue through the wiki

These nearby sections supply the context that a focused hub cannot repeat in full. Use them when the current decision crosses from this topic into another system.

  • Loadouts. Pair the selected role with a legal weapon, perk, and modification plan.
  • Modes. Choose a role that advances the actual win condition.
  • Maps. Adapt specialist tools to the compound’s routes and vertical angles.

Sources checked

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All Classes guides

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